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Old Apr 17, 2006, 08:23 PM // 20:23   #1
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Default Air ele for pvp

I made an aeromancer ele for pvp so tell me what you think of the build any suggestion or criticsm thanks

His skills are
1. Enervating charge
2. Lighting orb
3. Lightning strike
4. chain lightning
5. Aura of Restoration
6. Iron Mist
7. Obsidian Flame
8. Ressurect(empty slot so just threw it in)

Attributes(with runes and headgear)
Air Magic
12
Earth Magic
11
Energy Storage
11
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Old Apr 18, 2006, 12:29 AM // 00:29   #2
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8. Ressurect(empty slot so just threw it in)


i would change it for res sig, to many times you will have that interupted for it to be usefull.
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Old Apr 18, 2006, 02:43 AM // 02:43   #3
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For casters, mainly you need to have an energy management of some sort.. you got 2 skills which will give you exhaustion and you have no energy management.

You will run out of energy fast!
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Old Apr 18, 2006, 09:02 AM // 09:02   #4
JR
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It appears to be an arena build, so I will reserve any serious judgement. I will however make a couple of reccomendations:

- Drop Iron Mist for Ward Against Melee. Yes, Iron Mist has that big impressive 90%, but really it's not going to help you or your team much.

- Drop Chain Lightning for Blinding Flash; one of the best utility skills an Ele has. No, it doesn't do any damage, but it will keep those annoying W/Mos and interrupt spamming rangers off your face. Not to mention keeping exhaustion at bay for a while.

- You have no elite, and you have energy problems. Drop Obsidian Flame for Ether Prodigy. You don't really need Obs Flame when you already have Orb, and you can spec maybe down to 10 in earth to bump up air. Ether Prodigy will allow you to spam the spells you do have a lot more.

- Drop energy storage to 10 to bump Air up further.
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Old Apr 18, 2006, 09:37 AM // 09:37   #5
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This is my build for CA:

1.Lightning Strike -dmg
2.Lightning Orb - dmg
3.Shock - dmg and good intterupt
4.Blinding Flash - defense against Warrior
5.Power Drain - interrupt and energy recover
6.Mantra of Resolve - defense against interrupt
7.Obsidian Flesh (elite) - defense against Me Ele and Necro
8.Rez sig


good luck....

Last edited by scoia; Apr 18, 2006 at 09:47 AM // 09:47..
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Old Apr 19, 2006, 09:52 AM // 09:52   #6
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Quote:
Originally Posted by scoia
This is my build for CA:

1.Lightning Strike -dmg
2.Lightning Orb - dmg
3.Shock - dmg and good intterupt
4.Blinding Flash - defense against Warrior
5.Power Drain - interrupt and energy recover
6.Mantra of Resolve - defense against interrupt
7.Obsidian Flesh (elite) - defense against Me Ele and Necro
8.Rez sig


good luck....
Umm it's a CA/RA build and you can't heal yourself!?
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Old Apr 19, 2006, 10:54 AM // 10:54   #7
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Quote:
Originally Posted by SAQ
Umm it's a CA/RA build and you can't heal yourself!?
I think the point was that he has defense against all classes. Obsidian Flesh to deal with Casters, and Blinding Flash for Warriors and Rangers.
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Old Apr 19, 2006, 01:07 PM // 13:07   #8
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Exactly

I have chosen to protect myself contrary to heal.
And always there is a chance we will be with monk in the same team
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Old Apr 19, 2006, 08:13 PM // 20:13   #9
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Quote:
Originally Posted by SAQ
For casters, mainly you need to have an energy management of some sort.. you got 2 skills which will give you exhaustion and you have no energy management.

You will run out of energy fast!
i onyl planned to use chain lighting for finishers and obsidian when they get to close

cascadia 8. Ressurect(empty slot so just threw it in)


i would change it for res sig, to many times you will have that interupted for it to be usefull.

ill probaly do that

- Drop Iron Mist for Ward Against Melee. Yes, Iron Mist has that big impressive 90%, but really it's not going to help you or your team much.

youd be surprised to see how much dmg i can do before they reach me
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